Screenshots from my second year project – Mechropolis – on which I worked as a lead designer and 3D modeller.
Paper prototype of one of the puzzles for the game, where the player is asked to transport a cart to another part of a room by pushing differen buttons in a specific order, opening and closing different doors.
And even more sketches of puzzles!
Early 3D mesh for one of the robots in the game.
This is the board game that I made in the beginning of my first year. The whole game focused on the movement of cogwheels. The player use these to move across the boards. The problem is that all the players are turning the cogwheels to reach different parts of the board, while trying to keep the other players away from theirs.
Turn around of the robots for our game CoBots that was my first year project.